One-time project

Five days to solve
one specific design problem.

A focused, time-boxed sprint to design and test a solution to one clearly defined problem. Product page, onboarding flow, campaign landing page.

What is included

Problem definition and scoping (Day 1)
Competitive and user research review (Day 1)
Concept development and direction (Day 2)
Full Figma design (Day 3-4)
Review and refinement (Day 4)
Handoff documentation (Day 5)
Recorded walkthrough call

Design sprints run for five consecutive business days once booked and briefed.

What makes a sprint different

A standard project has meetings, rounds of approval, scope creep, and a timeline that stretches. A sprint has none of that. Five days, one problem, one focused output. The structure forces decisions that would normally take weeks of back-and-forth.

The output is a high-fidelity Figma design of the agreed scope, with handoff documentation for your development team. If you want us to build it too, that is scoped as a follow-on project.

What is the right problem for a sprint

A sprint works best for a discrete, well-defined problem: a new landing page for a product launch, a redesigned checkout flow, a revised onboarding sequence for a SaaS product, or a key campaign asset. It does not work for vague briefs or problems that need extensive discovery work first.

Common questions

Do you need us to be available during the sprint?

We need one decision-maker available for a daily 15-minute check-in call and to respond to questions within 2-3 hours. Longer delays will affect the output.

What if we are not happy with the direction?

One round of consolidated feedback is included on Day 4. The sprint format means we cannot accommodate fundamental direction changes after Day 2 without rescheduling.

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